In Part 1, I talked about the frustration. In Part 2, I showed the direction. In Part 3, I explained the shift toward a system.
Now in Part 4, I want to talk about the part that matters most: rules. Because a UI system is not just made useful by how expressive it is. It is made useful by how well it avoids turning into chaos. A System Cannot Be “Anything You Want” This is the trap a lot of syste