There’s a story Jesse Schell tells in The Art of Game Design that every developer and designer should have pinned to their desk. It starts with a carnival shooter game built for families. During playtests, everyone was having a blast—moms, dads, kids. The smiles were there, the engagement was high. But the data showed something odd: Men were consistently outscoring women. The team dug in, expectin
The Scoring Gap: What a Carnival Shooter Teaches Us About Real Design
Sam Novak·Dev.to··1 min read
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