Building a Boggle solver: DFS meets the trie, and why naive recursion blows up If you’ve ever spent a Sunday afternoon hunched over a 4x4 grid of plastic letter cubes, you know the frantic, high-stakes joy of Boggle. As developers, our instinct isn't just to play the game—it’s to automate it. But building a Boggle solver is a classic trap. It looks like a simple graph traversal problem, bu