Vampire Crawlers has a host of different Power Ups available for you to choose and upgrade, and doing so will make your runs easier. These are special modifiers that offer permanent bonuses. The more you rank (tier) them up, the bigger the effects.
This guide will help you to decide where you should invest your coins first. Table of contentsComplete Vampire Crawlers Power Ups tier listS-tierA-tierB-tier Complete Vampire Crawlers Power Ups tier list Power Ups cost coins to gain ranks, and the expenses are different. I have used three tiers to differentiate between all the available Power Ups that can be ranked up.
S-tier choices are simply the most powerful ones, and they should be the first ones you should rank up. A-tier choices are great choices, but they do have some limitations. They can be considered as S-tier in certain niche situations.
B-tier choices are either average for most decks, or they're very situational. Some of them can be considered as A-tier if you get them to max rank. A note: I haven't considered the cost of the upgrades because earning coins isn't difficult.
I have judged the Power Ups based on their in-game effects and how 'broken' they might feel. S-tier Power UpReasonCrawler SlotHaving more Crawlers on a run is immensely helpful, and the Crawler Slot allows you to bring additional help. You get to add an extra Crawler per rank, and you can even bring names whose abilities complement one another.
However, save these upgrades until you have unlocked at least a fair number of characters. LuckHaving Luck on your run is a no-brainer. The higher your Luck stat, the better the chances for you to find powerful gems, rarer weapon cards, and more.
This is one stat where you should invest as many upgrades as you can, and it's a great choice for veterans and beginners alike. RecoveryRegaining health on an encounter isn't easy, and you'll always take some damage. To reach the final round and win, having several stacks of Recovery will allow you to restore health after each encounter.
If used smartly, you might even restore all your lost health between two boss encounters. A-tier Power UpReasonArmorYou get to add 2 Armor per rank, and having the extra protection will help you preserve your crawler for a longer period of time. It's useful, but not as much as Recovery.
GreedCoins are useful, and you'll need them for almost anything (including ranking up Power Ups). With more points in Greed, you'll earn more coins and then use them as you want. MightHaving the ability to do more damage is pretty vital, and more so when you have invested a few ranks.
The damage buff is universal, which means it will automatically apply to all applicable cards when you play them. GrowthThe faster you gain XP, the faster you grow. Reaching new levels helps you to add new cards, gems, and more.
In short, your deck becomes more powerful whenever you gain XP and level up. Having the boost will certainly make your life easier. AmountThis is an S-tier Power Up once you have enough projectile-based cards added to your deck.
It will increase the number of projectiles by one every time you rank up. Naturally, you'll be shooting multiple arrows/knives/whatever is applicable once you have a few upgrades. RerollSince there's a huge element of luck, you can easily end up with options that you might not like.
Having the chance to at least reroll and try for something new can be useful when used strategically. B-tier Power UpReasonAreaThe Power Up does splash damage of 10% per rank-up. It's useful in some scenarios, but it loses relevance when you're up against a boss.
DurationAllows Duration crawlers to stay for extra time, but doesn't have too many use-case scenarios. SkipAllows you to skip choices and get XP, but having extra options on your run is going to be more useful than the extra XP. Max HealthThere are some crawlers who benefit from the extra HP, but you'll also have to heal to restore the additional cap.
The bonus HP feels redundant for several crawlers. Additionally, you'll come across the following Power Ups during your runs. So far, I haven't found an option to rank them up using coins.
Banish Curse Hand Magnet Mana Revival Out of them all, Mana is the one you should be looking to draft as a priority. Having extra energy to play will allow you to create more combos and clear encounters faster.
